General Best Practices

  • ==Apply Scale after Ctrl + A to objects.== to zero it out. - Increase Bevel weight to max for Edges to fix bevels, in the transform menu after hitting N while in edit mode.

Hotkeys

CommandHotkeyOptional addtl keys
Duplicate selected objectshift + Dx,y,z
Add objectshift + A
Swap edit <> Object modetab
Enter bevel mode⌘ + R
Grab/moveG + (x,y,z)x,y,z
ScaleS + (x,y,z)x,y,z
Loop cut⌘ + R
DeleteX
Move to collectionM
RotateRx,y,z
Save/Apply Settingsctrl + A
Zoom to~
Fly modeshift + ~W,A,S,D,Q,E
Xray modealt + Z
Make parent⌘ + P
Select children objectsshift + ]
Set 3d cursorshift + right click
ExtrudeEx,y,z
InsetI
Set snapping/magnetshift + Tab
Select allA
Edge context menuCtrl + E
Add creaseShift + E

How To’s

Rendering

Use Render Engine: Cycles for high def rendering

Beveling a Cylinder

  1. Create cylinder shift + a
  2. Enter edit mode tab
  3. Select Mode Face Selection
  4. Select top and bottom faces
  5. Enter Bevel move ⌘ + b
  6. Click and drag to start bevel
  7. To make the bevel more rounded, adjust the segments value

Making a Wavy Cylinder

StepOperationImage
1Select object, then create a Loop Cut
2Scroll up to increase loops so that the faces turn into squares
3Add Simple Deform modifier
4Change to Bend
5Right click, set Origin to Geometry
6Apply modifier
7Done!

Creating a Wall and Floor

StepOperationImage
1Select top and 2 side faces
2Delete faces
3Select floor then press P to seperate it
4Select walls then add Modifier Solidify
5Select floor object, then shift click on wall to select. Copy the modifier settings with Copy to Selected
6Apply modifiers to both objects

Creating a Rounded Wall or Rectangle

StepOperationImage
1Select wall, add modifiers with options:

Bevel:
- Segments: 2
- Limit Method: Weight

Subdivision Surface:
- Levels Viewport: 2
2Enter edit mode tab and select all A. In sidebar (N) slide mean bevel weight in edges data all the way up.
3Under Profile in Bevel Modifier, slide Shape up.
4Increase Bevel (hold shift for small increments)

Create a Rug or Flat Rounded Rectangle

StepOperationImage
1Create cube
2Adjust dimensions
3Add Subdivision modifier

4Edit mode.

Add loop cut, canceling movement.
5Bevel the loop cut
6Repeat on other axis
7Add horizontal Loop

Make Parent Object

StepOperationImage
1Start shift selecting objects
2make the LAST object selected the one you want as the parent object. Then cmd + p and select Object

Copy Modifiers From One Object to Another

StepOperationImage
1Select object you want to copy modifiers TO
2Shift + Select object you want to copy modifiers FROM
2Ctrl + Lthen select Copy Modifiers

Loop Cut a Non 90 Degree Angled Item

StepOperationImage
1ctrl + R to start loop cut, then click once.
2Hit S, then Y, then 0. Then click to create the loop cut.

Cut a Hollow Shape in between Two Faces

StepOperationImage
1Select both faces
2Ctrl + E then select Bridge Edge Loops
3Select all a then increase bevel weight