==Apply Scale after Ctrl + A to objects.== to zero it out.
- Increase Bevel weight to max for Edges to fix bevels, in the transform menu after hitting N while in edit mode.
Hotkeys
Command
Hotkey
Optional addtl keys
Duplicate selected object
shift + D
x,y,z
Add object
shift + A
Swap edit <> Object mode
tab
Enter bevel mode
⌘ + R
Grab/move
G + (x,y,z)
x,y,z
Scale
S + (x,y,z)
x,y,z
Loop cut
⌘ + R
Delete
X
Move to collection
M
Rotate
R
x,y,z
Save/Apply Settings
ctrl + A
Zoom to
~
Fly mode
shift + ~
W,A,S,D,Q,E
Xray mode
alt + Z
Make parent
⌘ + P
Select children objects
shift + ]
Set 3d cursor
shift + right click
Extrude
E
x,y,z
Inset
I
Set snapping/magnet
shift + Tab
Select all
A
Edge context menu
Ctrl + E
Add crease
Shift + E
How To’s
Rendering
Use Render Engine: Cycles for high def rendering
Beveling a Cylinder
Create cylinder shift + a
Enter edit mode tab
Select Mode → Face Selection
Select top and bottom faces
Enter Bevel move ⌘ + b
Click and drag to start bevel
To make the bevel more rounded, adjust the segments value
Making a Wavy Cylinder
Step
Operation
Image
1
Select object, then create a Loop Cut
2
Scroll up to increase loops so that the faces turn into squares
3
Add Simple Deform modifier
4
Change to Bend
5
Right click, set Origin to Geometry
6
Apply modifier
7
Done!
Creating a Wall and Floor
Step
Operation
Image
1
Select top and 2 side faces
2
Delete faces
3
Select floor then press P to seperate it
4
Select walls then add Modifier → Solidify
5
Select floor object, then shift click on wall to select. Copy the modifier settings with Copy to Selected
6
Apply modifiers to both objects
Creating a Rounded Wall or Rectangle
Step
Operation
Image
1
Select wall, add modifiers with options:
Bevel: - Segments: 2 - Limit Method: Weight
Subdivision Surface: - Levels Viewport: 2
2
Enter edit mode tab and select all A. In sidebar (N) slide mean bevel weight in edges data all the way up.
3
Under Profile in Bevel Modifier, slide Shape up.
4
Increase Bevel (hold shift for small increments)
Create a Rug or Flat Rounded Rectangle
Step
Operation
Image
1
Create cube
2
Adjust dimensions
3
Add Subdivision modifier
4
Edit mode.
Add loop cut, canceling movement.
5
Bevel the loop cut
6
Repeat on other axis
7
Add horizontal Loop
Make Parent Object
Step
Operation
Image
1
Start shift selecting objects
2
make the LAST object selected the one you want as the parent object. Then cmd + p and select Object
Copy Modifiers From One Object to Another
Step
Operation
Image
1
Select object you want to copy modifiers TO
2
Shift + Select object you want to copy modifiers FROM
2
Ctrl + Lthen select Copy Modifiers
Loop Cut a Non 90 Degree Angled Item
Step
Operation
Image
1
ctrl + R to start loop cut, then click once.
2
Hit S, then Y, then 0. Then click to create the loop cut.